Hong suk Kim concept artist
kimhongart@gmail.com
Concept Artist
An accomplished 2D Artist with over 10 years of experience in game and animation industry. Expert in environment concepting, location design, and leading background teams and create design assets from script to production ready. Highly proficient in integrating 3D workflows (Blender, Unreal) and AI tools (Midjourney, Stable Diffusion) to accelerate production pipelines and deliver high-quality visual storytelling.
Experience
2D Environment Artist
at IGG, Vancouver, Canada
Jul 2022 - Dec 2025
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Created environment & character concept art, UI event page, and various 2D art assets for mobile game production
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Developed promotional videos and loading screens, evolving new feature game development.
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Shipped project title- Mythic Heroes: Idle RPG, IGG
Senior Designer
at Mainframe Studios, Vancouver, Canada
Mar 2021 - Oct 2021
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Interpreted script to create Environment design concept, model sheet, and color
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Collaborated with the Art Director to deliver design needs for specific cinematic shots
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Shipped project title- Unicorn Academy, Spin Master
Designer
at Bardel Entertainment, Vancouver, Canada
July 2020 - Mar 2021
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Interpreted script to create Environment design concept, model sheet, and color
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Communicated with Art director to ensure artistic alignment across the production
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Shipped project title– Gen:Lock (season 2), Rooster Teeth
Location Designer
at Atomic Cartoons, Vancouver, Canada
Feb 2020 - July 2020
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Developed location concepts to Finished BG Key art
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Worked closely with Art Directors and Supervisors to solve design problems
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Shipped project title– Dog in Space, Netflix
BG Lead
at Titmouse, Vancouver, Canada
Apr 2019 - Jul 2019
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Led half of BG Layout team (6 artists) to Assist BG Supervisor delivering episode (every 2weeks)
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Mentored Junior artists in perspective and details quality control
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Resolved any occurring design problem creatively to achieve production goal
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Shipped project Title– Cleopatra in Space, DreamWorks
BG Designer
at Titmouse, Vancouver, Canada
Apr 2018 - Jul 2019
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Collaborated with Art Director and Design supervisor to provide BG Key art
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Resolved any occurring design problem creatively to achieve production goal
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Shipped project Title– Cleopatra in Space, DreamWorks
BG Layout artist
at Titmouse, Vancouver, Canada
Jul 2015 - Jul 2019
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Interpreted Animatic to create Finished BG Layout art
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Delivered BG Layout arts that required every production needs
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Resolved any occurring design problem creatively to achieve production goal
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Provided Designed Reusable assets for production
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Shipped project Title– Tigtone (season 2), Adult Swim / Captain Underpants (season 1), DreamWorks
Little Big Awesome, Amazon / Future-Worm!, Disney
Home (season 1), DreamWorks / Home (season 2), DreamWorks
Layout, Matte Painter - Internship
at The Juggernaut, Toronto, Canada
Apr 2014 - Aug 2014
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Created Photo bashing Painted BG Key art for animation film
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Provided matte painted assets for production
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Presented storyboarding and style grabs for commercial project
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Shipped project Title– Kenk, National Film Board of Canada
Ketel One Canada
Peer Tutor - Part time
at Sheridan College, Oakville, Canada
Sep 2013 - Apr 2014
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Assisted figure drawing to 1st and 2nd yr students
Visual Development Artist - Internship
at OCON animation studio, Seongnam, South Korea
May 2013 - Sep 2013
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Created 2D Design assets for preschool CG animation
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Provided Color mood board for specific scene what CG department needs
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Developed character concept for upcoming show
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Shipped project Title– Dibo & Friends, OCON Animation Studio